#ifndef __MAINMENU_SCENE_H__
#define __MAINMENU_SCENE_H__

#include "cocos2d.h"

#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"

using namespace cocos2d;
class MainMenu : public CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    virtual void menuPlayCallback(CCObject* pSender);
	virtual void menuSettingCallback(CCObject* pSender);
	virtual void menuAboutCallback(CCObject* pSender);
    // implement the "static node()" method manually
    LAYER_NODE_FUNC(MainMenu);
};

#endif  // __MAINMENU_SCENE_H__